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On the website Boardgamegeek, the worldwide reference for the new generation of board game fanatics, these classic games have disappeared from the top one hundred. This social element certainly plays a part, but the most important reason for the resurrection of board games is simply the quality of a new generation of products.įor a long time, there was hardly any evolution in the world of board games. Even if two people join to play a computer game, they both look at the screen, not at each other. Some are finding an explanation in the need for more social interaction. The computer gaming market is still a lot bigger, but the revival is remarkable considering the technological superiority of videogames. However, in recent years, sales of board games have gone up again – some manufacturers present growth figures between 10 and 50 percent a year. In other words: serious competition for plastic counters, dice and folding boards. They can be played alone, they don’t occupy the dining table and they offer ever more lifelike images of vast virtual worlds, packed with audiovisual effects like talking soldiers, explosions and shrieking tyres. Video games offer some interesting advantages compared to tabletop games. The rise of the computer game since the eighties looked to herald the demise of the traditional board game.
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Learn more about UCWB's Unplugged program." In more than one aspect, these games are the opposite of classic games like Monopoly or Risk."
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develop practical tips and proven strategies to combat problem gaming and gambling behaviours.learn about game development and gambling features including micro-transactions, loot boxes, in-app purchases.create balance, develop alternative interests, and set healthy boundaries in their gaming.identify signs of problematic gaming and gambling and its impact.Unplugged helps young people and their families to: 54 per cent of games on Facebook include gambling themes.By 15, half of all young people have participated in some type of gambling.10 per cent of young people are on the internet for more than nine hours a day.Out of 1,200 SA high school students, 11 per cent use technology at an unsafe level.What’s the extent of the problem in South Australia? Unplugged includes workshops to help young people 12 and over, and their parents, discover how problem gaming can lead to gambling behaviours and develop practical strategies to support healthier gaming and internet use. The Office for Problem Gambling is partnering with Uniting Care Wesley Bowden (UCWB) to deliver Unplugged - a program to educate parents and young people about risky gaming.
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